Adult (18-29 yrs) & Executive (30+ yrs) Divisions
PLEASE NOTE: Any Purple, Brown or Black belts over the age of 30 who wish to compete are allowed to so. However, they will be grouped with the 18-29 year old age group. When pre-registering as a purple, brown or black belt please select the Adult division. From their you will be able to select your belt division and weight-class. So, to re-cap; there are only Executive divisions for White & Blue belts.
The Good Fight: Tournament Rules for All Gi & No-Gi Divisions
ALL rules set forth for competition are designed with the health & safety of the competitors. Please read carefully & understand these rules before participating in The Good Fight tournament.
General Rules Regarding Health
General Cleanliness – All athletes must come to the event clean, well bathed and with trimmed toe and fingernails. Competitors with offensive odors before the event starts will be asked to withdraw from the competition. NO REFUND will be issued.
Grapplers may not arrive at the mat perspiring for the beginning of the match. The referee may require a grappler to towel off at any time during the match.
Groin Cups - All athletes should have equal opportunity to protect their genitalia. Therefore, groin cups are encouraged to be worn by all competitors. However, they are not required to be worn. It is the athletes choice to wear one or not wear one.
Wrestling Ear Guards - Ear guards are NOT permitted to be worn.
General Rules Regarding Gi Clothing
Constructed of cotton or similar material and in good condition. The material may not be excessively thick or hard to the point where it will obstruct the opponent.
General Rules Regarding No-Gi Clothing
A tight/snug fitting T-shirt or Rash guard on top is required by all athletes. No bare-chested grappling is permitted.
Long & loose-fitting board shorts or Gi pants on the bottom are required to be worn by all athletes. Board shorts can not have rivets, zippers or pockets where a foot, toe or finger can get caught in. Please make sure all pants have a drawstring and or another way to keep them secured at your waist during the match.
Tight-fitting vale tudo shorts are NOT permitted to be worn. Underarmour style or spandex style shorts are NOT permitted to be worn.
Wrestling Singlets are NOT permitted to be worn. This includes one-piece and two-piece singlets.
Rules Regarding Sportsmanship
The Good Fight will be fully enforcing a zero-tolerance rule of disrespecting, threatening with physical violence, verbally abusing referees or cursing at referees for the entirety of the event. If any coach, parent, friend or competitor verbally or physcially threatens a referee in any shape or form, they will be escorted out of the venue by security with no refund.
Rules Regarding Winning Competition
Submission - When an opponent gives up by tapping either with their hands or feet; or when the opponent verbally indicates submission. Sudden screaming and/or shouting to indicate sudden pain is considered a tap.
The Following Rules Govern ALL Divisions
Specific Rules for Kids (4-12 yrs old)
Specific Rules for Teens (13-15 yrs old)
Specific Rules for Teens (16-17 yrs old)
Specific Rules for Adults & Masters:
Please note: As of right now we only have Masters division for white and blue belts.
White Belt Gi & No-Gi Beginner: Straight foot locks are the ONLY leg attack permitted. No muscle presses on the bicep or calf. No rib and/or kidney compression squeeze. Wrist locks are NOT permitted.
Blue Belt Gi & No-Gi Intermediate: Straight ankle foot locks are the ONLY leg attack permitted. No muscle presses or the bicep or calf. Wrist locks ARE permitted.
Purple Belt & No-Gi Advanced: Straight foot locks are the ONLY leg attack permitted. No muscle presses on the bicep or calf. Wrist locks ARE permitted.
Brown/Black Belt & No-Gi Expert: Straight and twisting ankle/foot locks are permitted. Toe holds and knee bars ARE permitted. Muscle presses on the bicep and calf ARE permitted. Wrist locks ARE permitted.
TAKE DOWNS: 2 points
PASSING THE GUARD: 3 points
KNEE ON THE BELLY: 2 points
THE MOUNT: 4 points
THE BACK: 4 points
Is when the athlete grabs his adversary’s back, wrapping his legs around his opponent’s waist, with his heels leaning on the inner side of his opponent’s thighs, not allowing him to leave the position.
GUARD SWEEP/REVERSAL: 2 points
The athlete cannot score new points when he is in a position where he received points previously, changes position intentionally and returns to the same position. For Example: For knee on the belly and switching sides, there will be no new points awarded.
No points will be awarded for the athlete who is attaining a position while in a submission. Points will be awarded after the submission is completely defended. For Example: When one athlete is mounted on his opponent but is in a guillotine the points of the mount will be awarded only when the submission is defended.
It is considered an advantage when the athlete attempts but does not complete any of the fundamental moves of the fight; i.e. sweep, take down, submission etc.
Advantages through takedowns: When there is a visible loss of balance in which the adversary nearly completes the takedown. A visible loss of balance durring an attempted throw will also result in an advantage.
Advantages During Closed Guard:
A) The one on top will earn the advantage by being on the offensive, trying to dominate his adversary’s guard (pass the guard). For the referee to consider it an advantage, the athlete that is on top must come close to passing the guard, forcing his adversary to exert energy to regain position e.g. half guard, almost immobilizing, etc.
B) The one underneath will earn the advantage if he almost sweeps his opponent, putting him in a dangerous position, as well as when he attempts a lock that forces his opponent to defend.
When there is a tie it is up to the referee to decide if he will award an advantage,
DISQUALIFICATION: SERIOUS FOULS
The use of foul language, cursing, or other immoral acts of disrespect towards the referee or any of the assisting public.
Biting, hair pulling, putting fingers into the eyes or nose of one’s opponent, intentionally seeking to injure genitalia or the use of fists, feet, knees, elbows, or heads with the intention to hurt or gain unfair advantage.
Any competitor who is a black belt in judo, or has wrestling experience at the collegiate level or has fought MMA professionally, can not participate in any division as a white belt. If it comes to the attention on the tournament officials that a white belt competitor is proven to be a black belt in judo, or has wrestled in college or has fought MMA professionally that competitor will be disqualified at any moement prior to, during or following the competition.
FOULS NOT AS SERIOUS: Penalties
On the first offence the offender will be given a verbal warning.
On the second offence the offender’s opponent will be given an advantage.
On the third offence the offender’s opponent will be given two points.
After the third offence the referee may disqualify the athlete for any further fouls.
A) An athlete will only be allowed to sit to guard after grabbing onto their opponent. For example: grabbing the wrist, collar, sleeve etc...and then sitting to guard. An athlete will receive a verbal warning and be stood back up if he just sits to guard without first grabbing his opponent. Consequently, if someone sits to guard on you; you cannot just pull away and not try to pass the guard. You will also receive a verbal warning to be encourage to pass guard.
B) When either of the athletes run to one of the extremities of the ring to avoid combat, or while ground fighting flee by crawling or rolling out of the ring or by standing up avoiding engaging or purposely stepping out of the ring to gain time.
C) When the athlete avoids engaging by taking off his kimono or by allowing it to be taken off with the intention of stopping the fight to allow himself rest or to avoid the attacks of his opponent.
D) When the athlete inserts his fingers inside the sleeves or pants.
E) When the athlete stalls the fight, holding his adversary and, not seeking to engage or gain submissions when in the guard, on top, or on the bottom.
Holding the opponent, standing up, or any position designed to stall. Noticing this the referee will request that 20 seconds be marked and say “FIGHT”. At the end of the 20 seconds if the athlete hasn’t changed his position or shown visible signs of engagement, the referee say again “FIGHT” and make the same gesture, penalizing the athlete and giving an advantage for the other, if he continues stalling the referee will stop the fight saying “STOP” and he will penalise the same, giving 2 points for the other, and both athletes will return to their feet at neutral positions. With the possibility of disqualification on the next offence
F) NOTE: A penalty with immediate loss of 2 points occurs when an athlete runs from the ring in order to avoid a sweep that the referee considers would be completed, or when the athlete flees the ring in order to avoid a lock that has not yet been completed and not engaging in the article "E" for disqualification.
Out of Bounds or Near Edge: If the competitors near the edge, the referee will wait until a resting period and or until he/she feels the competitor might be in danger and re-start the competitors in the same position in the center. If a competitor scramble takes place near the edge, the referee will yell "STOP" and restart the competitors in the center of the ring in the standing position.
No Overtime: In Case of a tie with points and advantages, the Referee will decide the winner.
3-Man Round Robin Tie Breaker: Occasionlly when running a 3-man round robin bracket you will have each competitor win 1 match a piece. If this is the case the winner will be determined by the following criteria: a) the competitor with the fastest submission wins 1st place; b) if no submission has occured the competitor who won by the biggest point spread is awarded first place; c) 2nd place is determined by using the criteria found in (a) & (b).
Any rule not covered here will be left to the discretion of the Tournament Officials.
Kids & Teens Weight-Classes & Bracketing
This system of block-bracketing prevents competitors from cutting excessive weight since they don’t know the weight classes until after the brackets are posted the day of the tournament. Competitors benefits greatly because it allows them to be paired up with grapplers closest to their actual weight and skill level. At weigh-ins, each grappler turns in his or her weigh-in card that they receive when they check in at the tournament. After they step on the scale their actual-weight is recorded & written on the top of their weigh-in card.
After the scales close, brackets are built starting with the lightest competitors forming the first weight class and so on. If there is too large a weight difference between the lightest & heaviest wrestlers in a particular bracket, the bracket is divided into smaller weight classes. The Good Fight will strive to utilize a "10-2" rule where everyone in a bracket is within 10 percent weight & (2 years of age for kids and teens).
After the weight classes are determined, each bracket is adjusted by separating competitors from the same school. It is important that ALL competitors from the same school put down the exact same team name or this could cause a problem in the bracketing software when separating teammates. Once a bracket has been rearranged and checked, they are printed out and then posted on the wall. Competitors are then given a chance to look over the brackets. If they find any problems they can bring it to the attention of the tournament director for correction or explanation of why.
Aside from preventing grapplers from cutting weight, the Madison System has other advantages. By striving to put an equal number of competitors in a bracket, it allows almost everyone to have to grapple the same amount of matches to win first place. In many tournaments there is often a wide range in the number of bouts it takes to win 1st place. If there are four wrestlers in a bracket, one would need to win just two bouts. However, a bracket with 36 grapplers might require six or more victories. The Madison System eliminates this situation.